This reel features my 3D character animation work, focusing on performance, body mechanics, and personality. I wanted each shot to feel grounded and believable, with clear posing and strong timing. A big goal for me was making sure the characters feel like they’re thinking and reacting — not just moving. Overall, this reel represents my growth as an animator and my interest in character-driven work.
For each shot, I started by gathering reference and blocking out strong key poses to nail down the main idea and silhouette. I focused on weight and timing first before moving into splining and polish. Once the motion felt solid, I refined details like arcs, overlap, and subtle facial or body adjustments to push the performance further. Getting feedback and doing multiple passes was a big part of the process.
All character animation was done in Maya, where I handled everything from blocking to final polish. I also used Houdini when needed for procedural elements and technical setups. Maya was my main tool for performance work, while Houdini helped support the more technical side of certain shots.