Matthew Tenuta Character Animation Reel Page

Character Animation Reel

Description

This reel features my 3D character animation work, focusing on performance, body mechanics, and personality. I wanted each shot to feel grounded and believable, with clear posing and strong timing. A big goal for me was making sure the characters feel like they’re thinking and reacting — not just moving. Overall, this reel represents my growth as an animator and my interest in character-driven work.

The Plan

For each shot, I started by gathering reference and blocking out strong key poses to nail down the main idea and silhouette. I focused on weight and timing first before moving into splining and polish. Once the motion felt solid, I refined details like arcs, overlap, and subtle facial or body adjustments to push the performance further. Getting feedback and doing multiple passes was a big part of the process.

Software

All character animation was done in Maya, where I handled everything from blocking to final polish. I also used Houdini when needed for procedural elements and technical setups. Maya was my main tool for performance work, while Houdini helped support the more technical side of certain shots.

If you think that was great,
Then feel free to check out some of my other work!

Rock Of Ages Musical

Elevated the 'Rock of Ages' Toronto trailer with my VFX touch, adding a dynamic visual flair to the Broadway hit

Redshift Robot Animation

As I learn how to use Redshift and test out the Cinema 4D pyro effects, I created an evil robot animation which tested my limits!

Deep Trekker Animations

Producing sleek underwater 3D animations, I brought Deep Trekker's marine exploration technology to life.

Sports Data Visualization

I designed dynamic VFX for a sports data visualization project, vividly depicting a perfect bowling game in action.